![]() Last Enemy Hit and Last Enemy Hit By names under OA and DA rollovers are now properly localized.Added word wrap to Greatest Enemy Killed.Total bonus energy granted from Spirit is now visible under the Spirit description rollover.Total bonus health granted from Physique is now visible under the Physique description rollover.Added distinctions on item tooltips for One-Handed, Two-Handed, Off-hand, Ring, Belt, Medal, and Amulet items.Fixed certain damage attributes from showing up as doubled on the character sheet if holding an item in the off-hand.Fixed certain crafting components not being usable in crafting.Two Handed items can now be appropriately equipped when player is holding two items.Fixed health on completed components always showing up as max value.Duplicate set items will no longer count toward set bonuses.Item Set bonuses are now organized by each level of bonus.Health and energy potions are now automatically picked up.Corrected the calculation in the character sheet for Average Armor.Items on the ground now spread out their name labels rather than overlapping.The method by which Fog of War data is stored in character saves has been overhauled.Occultist’s Hellhound pet attack animations have been adjusted to be quicker, hitting their intended targets much sooner.Gunslinger’s Talisman’s granted skill “Volley” animation was redone, and in the end, shortened considerably so players should no longer feel rooted when firing it off.Various hanging lantern’s lighting FX now swing in-sync with the swinging/swaying animation.New PC “Ring of Steel” animation for each weapon type.Stun Jacks leave the hand at the correct moment when the animation plays). Adjustments to the timing callbacks of thrown projectiles were made (ie. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |